NEVERBOUND

Entering Wonderland

Ignition Theory Presents

NEVERBOUND

The party game for people who outgrew party games

The Board

A Dungeon That Rewrites Itself

A 1–4 player strategy party game soaked in grimdark fairy tale dread — think Mario Party by way of American McGee's Alice. Strategize through a dungeon that rewrites itself around you, and betray your allies the moment it pays better.

Game Master Alice

She Never Lets You Leave

Win, and the wish is yours. But it's never quite what you needed, the door never quite opens, and somehow you always wake at the start again. The longer you play, the more you learn about the girl who became the Grim Wonderland— and the reason she can't let any of you go.

Fragile Alliances

Betrayal Is Currency

Trigger twisted mini-games. Forge fragile alliances and shatter them at the perfect moment. Win the trial, and Alice grants the wish you came for. Lose, and you stay in her Labyrinth until the next round begins.

The Fallen

Play Folklore’s Most Dangerous Figures

Sun Wukong

The Great Sage, Equal of Heaven

Already the victorious hero of his own legend, enters the Neverbound not to win but to test himself beyond certainty while quietly masking his longing for the companions he left behind.

Dracula

The One Who Won

Victorious yet hollow after losing Mina, enters the Neverbound not for power but because it offers his last chance to bring her back, carrying a grief he refuses to let define how others treat him.

Alice

The Wonderdreamer

She enters the Neverbound not to claim its prize but to atone for unleashing the chain of events that created it, determined to save GM Alice by ending the cycle she believes she began.

Red Riding Hood

The One Who Came Home

Hardened by surviving and avenging the version of her story no one wants to remember, she enters the Neverbound to confront another manipulative predator and reclaim the truth of her own narrative.

+ more legends invited to the table

The Trials

How You Play

A grimdark 1–4 player strategy-party game — Mario Party meets American McGee's Alice.

Strategic Betrayal

Forge alliances, bluff your opponents, and seize the perfect moment to betray them. Every decision can shift the balance, rewarding clever tactics as much as victory in the Trials.

The Board

Navigate a mysterious world filled with hidden tiles, powerful items, and unpredictable events. Every move brings new opportunities, dangers, and strategic choices that shape the outcome of the match.

Fully-Voiced Convergence

The figures trapped in Wonderland haven't forgotten one another. Play them together and their stories begin to converge — hundreds of fully-voiced scenes that unlock across your matches, from wary rivals to kindred souls to sworn enemies.

1–4 Players, Couch or Online

Play solo against AI or compete with up to four players in local couch multiplayer or online. Jump into chaotic matches with friends or challenge players from around the world.

Ignition Theory
The science of play, the art of fire

Ignition Theory

We are a narrative-driven indie game studio crafting memorable experiences where gameplay and storytelling fuel one another. We believe great games are built with equal parts creativity, craftsmanship, and curiosity—because every mechanic should tell a story, and every story should be fun to play.

Neverbound on Steam
Coming to Steam

The Trials Begin Soon

The party game for people who outgrew party games

Wishlist on Steam